Candy Crush Saga: The code and the behind the world's most popular game
Winner of people's choice award for favorite mobile game, Candy Crush Saga is undoubtedly one of the worlds most played games. It is the most popular game played on Facebook! What makes this game so interesting is its user interface and high quality animation.All of that gets executed by the candy crush saga script.
The candy crush saga script is highly efficient in grasping the attention of the users by making eye-catching designs and animations. The sound effects and the background music enhances the user experience with the game. However, the backbone of the game is its script.
The basic premise of the game is that there are multiple candies randomly present in a given puzzle. The user is required to connect three or more candies and wins points accordingly. The aim of the game is to achieve a said task by making use of simple moves to connect the candies.
Now this premise does sound easy to most people. However, to bring this code to life is a difficult task. However, Candy crush makes sure to do its best and create a benchmark for all aspiring game developers.
The candy crush app has been coded in Java language primarily. The reason behind this is that java offers more advanced functions to be added to the game without putting in too much effort or being complex. To add to this, Java also happens to be one of the most versatile programming languages out there which helps the developers integrate more desired features to their apps. Moreover, it is comparatively easier to code in Java.
The game development engine which candy crush saga uses id def-old game development engine. This engine is compatible with Windows, MacOS, Linux etc. Therefore, increasing its user base. The engine however, does not support 3D game models and work only for 2D game models.
The game’s catchphrase is “Escape the stress of today”. The irony is that the game’s algorithm is based on quite stressful and complex mathematics. The developers have to analyze multiple permutations and combinations to come to a desired conclusion. The Candy Crush Saga script makes use of nondeterministic polynomial times. The computational complexity of this game is difficult for an average mind to conceive.
The story behind the start of Candy Crush is a fascinating one. Prior to being a part of facebook, Candy crush was already starting to build a huge following amongst people. Its developer KNutson wanted to develop a 3 match game which had a unique identity to itself. Therefore, unlike the usual norm of using coins or treasures in the game, he decided to choose candy! This way their brand identity was created.
However, in the year 2009, Facebook, a social media site which was getting users in huge numbers, decided to add the game feature in their app and website. This made the number of players drop consistently for candy crush. Their CEO Zacconi, called this time period of his life as the “most stressful time of his life.”. To make situations worse, their rival company had created their own game which was gaining cult popularity among its users. This is when Zacconi took a risk and divided his company in two halves. One of these halves was given the task of experimenting with facebook and creating an engaging game for Facebook users. This decision was indeed a risky one but in the end everything worked out well for Candy Crush Saga and it still remains one of the most played games in the world.
The candy crush saga script is highly efficient in grasping the attention of the users by making eye-catching designs and animations. The sound effects and the background music enhances the user experience with the game. However, the backbone of the game is its script.
The basic premise of the game is that there are multiple candies randomly present in a given puzzle. The user is required to connect three or more candies and wins points accordingly. The aim of the game is to achieve a said task by making use of simple moves to connect the candies.
Now this premise does sound easy to most people. However, to bring this code to life is a difficult task. However, Candy crush makes sure to do its best and create a benchmark for all aspiring game developers.
The candy crush app has been coded in Java language primarily. The reason behind this is that java offers more advanced functions to be added to the game without putting in too much effort or being complex. To add to this, Java also happens to be one of the most versatile programming languages out there which helps the developers integrate more desired features to their apps. Moreover, it is comparatively easier to code in Java.
The game development engine which candy crush saga uses id def-old game development engine. This engine is compatible with Windows, MacOS, Linux etc. Therefore, increasing its user base. The engine however, does not support 3D game models and work only for 2D game models.
The game’s catchphrase is “Escape the stress of today”. The irony is that the game’s algorithm is based on quite stressful and complex mathematics. The developers have to analyze multiple permutations and combinations to come to a desired conclusion. The Candy Crush Saga script makes use of nondeterministic polynomial times. The computational complexity of this game is difficult for an average mind to conceive.
The story behind the start of Candy Crush is a fascinating one. Prior to being a part of facebook, Candy crush was already starting to build a huge following amongst people. Its developer KNutson wanted to develop a 3 match game which had a unique identity to itself. Therefore, unlike the usual norm of using coins or treasures in the game, he decided to choose candy! This way their brand identity was created.
However, in the year 2009, Facebook, a social media site which was getting users in huge numbers, decided to add the game feature in their app and website. This made the number of players drop consistently for candy crush. Their CEO Zacconi, called this time period of his life as the “most stressful time of his life.”. To make situations worse, their rival company had created their own game which was gaining cult popularity among its users. This is when Zacconi took a risk and divided his company in two halves. One of these halves was given the task of experimenting with facebook and creating an engaging game for Facebook users. This decision was indeed a risky one but in the end everything worked out well for Candy Crush Saga and it still remains one of the most played games in the world.
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